W E L C O M E
Hey there, and welcome to Empty House Entertainment!

N E W S
Bye bye, 2007!
December 31, 2007

Looking back at 2007 I must shamefully admit it hasn't been the greatest year for Empty House Entertainment and my game, Bad Timing. Although the year started off quite well -- I've worked a lot on Bad Timing in January -- I was soon confronted with the time-consuming duties of my life. My (professional) job being a notorious offender.

I do not despair, though. I've promised myself to finish this game no matter what, and no matter how long it will take. And I can assure you, it's a promise I intend to keep!

Yeah, 2008 will be a great opportunity to reach this goal. Happy Holidays, everyone!

We're heading to December again...
November 15, 2007

I'm not gonna lie to you. I hate December. And January. And February. I'm just not a fan of the cold weather. This morning I had to get the ice off of my windshield. Took me 15 minutes in the blistering cold.

Anyway, the good news is that people start downloading the only game ever released by Empty House Entertainment again. You know where to get it, right?

Merry C... Oh, somebody please shoot me!

What!?
April 8, 2007


My first 2007 news post!
March 10, 2007

I thought it was about time I'd posted something in 2007. It's March already, goddammit! We've got THREE Christmas news postings on the front page!

Well, I'd better lock myself up again and do something productive. Like working on Bad Timing, which is not, I repeat NOT, vaporware. At least, not yet.

Christmas Quest 2
December 25, 2006

Adventure Gamers have just released Christmas Quest 2, the sequel to last year's, uh... Christmas Quest. Yeah. It's a really funny game, albeit a bit rushed in the programming department. Oh, and yours truly created some assets for this seasonal game as well! The clock- and pipe puzzles (see below) were both drawn by me, and I also created all of the inventory and menu icons. Reason enough to download, I'd say. ;)





Happy Holidays, everyone!

Online photo album
October 28, 2006

Instead of working on Bad Timing, I decided to upload some pictures, taken during our vacation in California (and beyond). I've recently downloaded a beta version of Adobe Lightroom, which I used to manipulate the photo's with. Lightroom also created the web pages automatically. Very cool piece o' software!

Back from California!
October 10, 2006

Oh yeah, I forgot to mention my 3 and a half week vacation (the half week was kind of a surprise for me too) to California. Anyway, I'm back. Work on Bad Timing resumes. That is all.

Okay, except for this picture, which was taken at Yosemite:

Look! It's me in front of the half-dome!

Bad Timing Pocket PC theme
January 26, 2006

Do you own one of those fancy pantsy pocket PC's running on Windows Mobile? You do? So do I! Great! Now you can replace that boring standard Windows look with a brand new Bad Timing theme!

Just download it here, and copy it into the Windows folder on your Pocket PC. Then go to Start, Settings, and click the "Today" icon on the "Personal" tab. Select the "Badtiming" theme and click OK. That's all!

In case you're wondering: No, I didn't spend a lot of precious time on this awesome theme. Yes, I have made LOTS of progress on the actual game.

Happy Holidays!
December 24, 2005


Oh my, it's that day again!
December 3, 2005

Today, 25 years ago, I was born. Time flies like the wind. And fruit flies like bananas.

Happy Halloween!
October 29, 2005


Today is a good day to sweat
July 12, 2005

Oh man, the weather is finally showing that we're indeed living in the summer. Personally I have nothing against summer, except when I have to work on a game in a very warm and humid environment, such as my office.

You see, instead of air conditioning, my office is equipped with heat generating devices such as two big 21" CRT monitors, two workstations and an ever-blazing server. Not to mention the halogen lighting that's burning for almost 24 hours. Oh, and did I mention that my office is located on the top floor of the house? Generally known as the 'attic'?

It's summer. A season when I finally have a little time to spare to work on the game. And also a season when the sun finally shines in our generally rainy country. Oh, the irony. Yeah, these are sad days for an amateur game developer...

Hello, hello?
June 16, 2005

Yes, this is me. I'm still here. Just in case you're wondering whether I'm still alive. What is that you say? Oh, you want to know if we're still working on Bad Timing? So you think that's more important than my well-being, right? Oh well... I can comfort you with the information that we're indeed still working on Bad Timing. The development process is slow, as always, but steady. Is that all? ...It isn't? Oh, now you want to know when our game will be ready? I have no idea. It's ready when it's done, okay? Now stop bugging me. Please.

Happy Holidays from Empty House Ent.
December 22, 2004


We at Empty House Entertainment would like to extend a safe and happy holiday wish to all our site visitors.

Out with the old... In with the new!
November 10, 2004

I've been quite busy with a lot of things lately, one of them being a new, and improved, version of Brett Brenneman, our lead character in our upcoming adventure, Bad Timing. I've posted an early impression below. On the left side of the picture you see the previous version.

All right, back to the drawing board. I've got some animating to do.

 
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